Tech Styles
Architecture
Core Themes
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Functional Simplicity Meets Long-Term Decay
- Materials: Primarily plasteel panels and reinforced alloys for durability and ease of mass production. These panels are modular, allowing buildings to be constructed and deconstructed quickly.
- Condition: Buildings and structures show signs of wear, with weathering, patchwork repairs, and grime from centuries (or millennia) of use. Rusted supports, faded paints, and peeling decals are common in poorer areas.
- Aging Modifications: As buildings age, they are often modified with haphazard additions (extra levels, extended platforms, or jury-rigged supports). These additions can look chaotic, especially in lower-income areas.
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Layered and Hierarchical Cities
- Undercities: Lower levels of large cities form vast, claustrophobic undercities with dense, winding streets. These areas are dimly lit, overcrowded, and humid, with constant drips from above.
- Spire Districts: The wealthy live in towering spires above the pollution, basking in sunlight and clean air. Spires are intricately designed, with pristine plasteel facades, elegant curves, and heavy use of art nouveau ornamentation.
- Mid-City Zones: The middle layers of cities blend the undercity’s decay with the spires’ elegance. These areas feature cluttered streets, overhead walkways, and flickering neon signs, creating a chaotic but functional urban environment.
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Prefab Practicality in Frontier and Outposts
- Design: Frontier towns and outposts rely on standardized, prefabricated plasteel buildings. These are blocky, sturdy, and designed for quick assembly but often blend with the landscape over time.
- Customization: Over decades, colonists and settlers modify these prefab structures, adding personal touches such as murals, carvings, or salvaged decorations.
- Weathering: Frontier structures are often battered by harsh planetary conditions, giving them a rugged, patched-up look.
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Art Nouveau Ornamentation
- Motif: Even the simplest buildings feature art nouveau-inspired curves, floral patterns, and wrought iron railings. These decorations are integrated into the modular plasteel panels, either stamped or engraved.
- Contrast: In richer areas, these designs are polished and gilded, while in poorer zones, they are chipped, rusted, or faded.
- Examples: Doorframes have flowing, vine-like patterns, railings are wrought iron in swirling designs, and public squares feature statues or fountains adorned with elegant curves and human figures.
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Religious Symbolism
- The Unfallen: Cities are dotted with temples and shrines to the Unfallen, featuring towering statues, stained plasteel windows, and reliefs depicting humanity’s supposed divine destiny.
- Integration: Even mundane buildings often include subtle religious motifs, like the Unfallen’s emblem engraved into walls or glowing icons embedded in entryways.
Key Features by Setting
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Urban Centers (Major Cities)
- Skyline: A jagged mix of spires, factories, and habitation blocks. Spires pierce the sky, while industrial smokestacks churn pollution below. Neon lights illuminate the streets, especially in the mid and lower levels.
- Street-Level Design: Narrow streets crammed with kiosks, vendors, and makeshift housing. Wires, pipes, and conduits hang overhead, creating a web of infrastructure.
- Public Spaces: Town squares and promenades feature decayed statues of the Unfallen, cracked fountains, and large holographic screens broadcasting propaganda.
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Undercities
- Atmosphere: Dark, humid, and oppressive, lit by dim, flickering lights. Pipes constantly drip, and the air smells of rust, oil, and decay.
- Architecture: Layer upon layer of ancient buildings piled on top of one another, forming a tangled maze. Many structures have collapsed or been repurposed into shantytowns.
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Frontier Towns and Outposts
- Layout: Open and spread out, with freestanding prefab structures clustered around a central hub, like a trading post or communication tower.
- Integration with Nature: Over time, these towns blend into their environment, with buildings covered in dust, moss, or sand depending on the planet.
- Community Spaces: Central meeting areas often feature murals or carvings that reflect the settlers’ history or resistance against Heimveld oppression.
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Military Installations
- Design: Brutally functional and imposing. Walls are sheer and blocky, with minimal ornamentation aside from the Unfallen emblem.
- Defenses: Automated turrets, energy barriers, and barracks are integrated seamlessly into the architecture.
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Spire Districts
- Style: Luxurious and pristine. Every surface is polished, and the air is clean and filled with light. Spires feature private gardens, artificial waterfalls, and carefully maintained art nouveau décor.
- Layout: Wide promenades and spacious interiors, contrasting sharply with the cramped lower levels.
Machines
Materials and Construction
Casing: Machines are built from reinforced plasteel, chosen for its durability, heat resistance, and ability to endure centuries of wear and environmental exposure. The surfaces are coated with a clear protective sealant that resists corrosion and stains while retaining the tactile texture of brushed metal.
Internal Components: Devices use modular, standardized components for easy repair and replacement. Circuit boards are shielded with a thick, conductive alloy to prevent damage from electromagnetic interference, a common hazard in industrial and military environments. Moving parts are made of high-tensile alloys and lubricated with proprietary oils designed for extreme longevity.
Design Philosophy: Every machine is over-engineered, with a focus on robustness and longevity. Components are oversized to reduce strain, and all critical systems have built-in redundancies. Machines are designed with “field repair” in mind, allowing even minimally trained individuals to maintain them using basic tools.
Power Systems
Stationary Devices: Powered by heavy-duty cabling that connects to local energy grids. The cables are thickly insulated, resistant to physical damage, and designed to maintain consistent power delivery even under extreme environmental conditions. Ports use a universal coupling system for compatibility across the empire.
Portable Devices: Utilize Guild-engineered long-life batteries, typically solid-state energy cores. These batteries hold a charge for decades, are encased in shockproof housings, and emit negligible heat even under heavy use. Charging is rare but simple, performed through induction plates or portable solar generators.
Control Interfaces
Input Mechanisms: Controls favor mechanical interfaces—rotary dials, toggle switches, analog buttons—designed for tactile feedback. Controls are built to withstand intense use, with no degradation in performance over centuries.
Feedback Systems: Machines provide clear audio, visual, and tactile feedback. A dial might emit a precise click for each increment, while indicator lights use durable crystal housings to emit soft, colored glows. Audio signals are non-intrusive, often deep-toned or low-frequency, minimizing user irritation.
Displays: Screens are ruggedized and glare-resistant, featuring monochromatic displays (or limited color palettes) for readability in all lighting conditions. Advanced systems use holographic projection, but only for high-priority equipment.
Language and Symbols: Interfaces display instructions in the standardized Heimveld language, supplemented by universal pictograms for illiterate users. Guild emblems and serial numbers are engraved on every unit for identification and tracking.
Performance Characteristics
Functionality: Machines are designed for simplicity and reliability. Every function serves a practical purpose, and unnecessary complexity is avoided to reduce maintenance requirements.
Efficiency: Systems prioritize energy conservation. Air conditioners, for example, use heat exchange loops that require minimal power, while lathes have variable-speed drives optimized for different materials.
Resilience: Machines operate in harsh conditions without performance degradation. Fridges maintain precise temperatures in high-humidity or low-gravity environments; air conditioners filter particulate-heavy air in polluted cities.
User Experience
Sound: Machines are deliberately quiet but not silent, with sounds tuned to reassure the user of proper operation. A vending machine might produce a low hum, while a rifle emits a crisp clack during cycling.
Tactile Feedback: Every interface offers resistance proportional to the action—levers require a deliberate pull, buttons depress with a firm snap, and knobs turn with a smooth but weighted motion.
Scent: New devices carry the faint aroma of plasteel and oil, while older units may develop a warm, metallic scent mixed with the environment.
Decorative Features: Casings are embossed with subtle, decorative patterns—curved, organic designs reminiscent of flowing vines and waves. These are functional as well, preventing surfaces from becoming slippery in damp or greasy conditions.
Standardization and Longevity
Pattern Codes: Each device is built to a standardized pattern, ensuring universal compatibility across the empire. A rifle made in one sector is functionally identical to one from another, save for serial numbers and minor regional flourishes.
Maintenance: Machines are designed for ease of maintenance. Panels can be removed with simple tools, internal components are labeled and diagrammed, and the Guild provides detailed manuals for all equipment. Replacement parts are stocked universally in Guild stores.
Heritage and Durability: Devices are intended to last centuries, often becoming family heirlooms. A rifle or lathe might have visible wear from generations of use but remains fully functional thanks to its timeless engineering.
AI Spirits
Superstition: Users commonly refer to the embedded diagnostic and operational subroutines within machines as “machine spirits,” believing them to be temperamental entities requiring appeasement. This belief has fostered rituals like tapping machines in specific patterns, speaking respectful words before use, or even leaving offerings of small trinkets. Failure to adhere to these habits is thought to anger the spirit, leading to malfunctions.
Reality: These “spirits” are, in fact, highly sophisticated but limited artificial intelligences. Designed by the Guild, they monitor the machine’s functionality, optimize performance, and provide user feedback. The AIs are programmed with a degree of adaptability, learning user preferences and compensating for wear over time. Their quirks—such as pausing during a task or issuing unexpected alerts—stem from self-preservation protocols or environmental adjustments. These behaviors, while practical, often fuel superstitious interpretations.
Interaction: Users interact with the AI through simple commands or manual controls. The AI responds with audible tones, blinking indicator lights, or text on displays, always designed to be clear but unembellished. More advanced systems may emit synthesized speech, their tones calm and authoritative, but even these follow strict patterns of behavior to ensure consistency.
Legacy and Reliability: The Guild designs these AI systems with unparalleled robustness, ensuring that even centuries-old devices retain their functionality. However, as machines age, their AI can develop subtle “personalities” due to algorithmic drift or prolonged adaptation to specific users, reinforcing the perception of living machine spirits.
Vehicles
Shared Characteristics Across Vehicles:
- Durability: All vehicles are designed to last for centuries with regular maintenance. Replacement parts are standardized and widely available across the empire.
- Power: Fusion cores are the standard, offering decades of reliable power. Portable vehicles feature highly efficient plasma batteries as backups.
- Aesthetic: Functional, industrial designs with subtle artistic embellishments. Etched patterns and embossed decorations pay homage to the Guild’s craftsmanship.
- Controls: Physical controls with simple, intuitive layouts. Voice commands supplement manual operation but are often regarded as unreliable by users due to temperamental machine “spirits.”
- Sound: Quiet, with the hum of fusion cores and occasional mechanical whirs. Larger vehicles emit a low, steady drone when operating.
- Smell: A faint tang of ionized air from fusion power systems and the sterile scent of plasteel interiors. Over time, vehicles absorb the smells of their environments, making each uniquely familiar to its owner.
Ground Vehicles
1. Ground Car
- Description: Sturdy, rectangular vehicle made from matte plasteel, featuring minimal decoration except for subtle engravings. Designed for durability and ease of repair.
- Power Source: Compact fusion core with a 30-year lifespan.
- Speed: Maximum speed of 140 km/h (87 mph).
- Purpose: Everyday personal and family transport.
- Occupant Capacity: Seats 4–5 adults.
- Features: Basic auto-navigation, manual override, climate control, and long-lasting synthetic upholstery.
2. Bike
- Description: Streamlined motorbike with an exposed industrial frame and functional plasteel panels.
- Power Source: Mini fusion core with a 20-year lifespan.
- Speed: Maximum speed of 200 km/h (124 mph).
- Purpose: Fast personal transport.
- Occupant Capacity: Seats 1 person with an optional second seat.
- Features: Agile handling, modular attachments for cargo or tools, and a customizable interface.
3. Taxi
- Description: Compact, boxy cars painted in standardized yellow with glowing license markers. Interiors are durable but utilitarian.
- Power Source: Mid-range fusion cores.
- Speed: Maximum speed of 130 km/h (81 mph).
- Purpose: Urban passenger transport.
- Occupant Capacity: Seats 4 passengers plus a driver.
- Features: Basic AI-assisted navigation, automatic fare counters, and reinforced seats for heavy use.
4. Bus
- Description: Large, rectangular ground vehicle with wide doors and spacious interiors. Designed for durability and efficiency.
- Power Source: High-capacity fusion cores.
- Speed: Maximum speed of 80 km/h (50 mph).
- Purpose: Public mass transit.
- Occupant Capacity: Seats 40 passengers, with standing room for 20 more.
- Features: Automated schedules, accessible ramps, and anti-wear flooring.
5. Passenger Train
- Description: Sleek, plasteel-bodied train with modular cars. Built for high efficiency and reliability.
- Power Source: Rail-integrated plasma conduits.
- Speed: Maximum speed of 300 km/h (186 mph).
- Purpose: Intercity and long-distance passenger travel.
- Occupant Capacity: Varies by configuration, usually 200–400 passengers.
- Features: Spacious seating, dining cars, and climate-controlled interiors.
Watercraft
6. Tugboat
- Description: Sturdy, compact vessel with reinforced hulls and powerful engines for towing.
- Power Source: Fusion reactor with energy-efficient engines.
- Speed: Maximum speed of 40 km/h (25 mph).
- Purpose: Industrial towing and harbor work.
- Occupant Capacity: Crew of 6–8.
- Features: Strong towing lines, floodlights, and ruggedized controls.
7. Ferry
- Description: Large, flat-deck vessel with rows of seats and vehicle storage.
- Power Source: Fusion-powered engines.
- Speed: Maximum speed of 50 km/h (31 mph).
- Purpose: Transporting people and vehicles across waterways.
- Occupant Capacity: 200 passengers and 50 vehicles.
- Features: Weatherproof cabins, loading ramps, and basic navigation AI.
8. Dinghy
- Description: Small, lightweight boat made from composite materials.
- Power Source: Rechargeable battery or hand paddles.
- Speed: Maximum speed of 20 km/h (12 mph).
- Purpose: Short-distance personal water travel.
- Occupant Capacity: 1–3 people.
- Features: Collapsible design, emergency beacon, and watertight compartments.
9. Speedboat
- Description: Sleek, high-speed craft with a pointed hull and enclosed cabin.
- Power Source: Mini plasma reactor.
- Speed: Maximum speed of 150 km/h (93 mph).
- Purpose: Recreational use and fast transport.
- Occupant Capacity: Seats 6 passengers.
- Features: Navigation HUD, advanced stabilizers, and luxury seating.
Ground Utility Vehicles
10. Off-Road Truck
- Description: Rugged, heavy-duty vehicle with oversized tires and reinforced suspension.
- Power Source: Mid-range fusion core.
- Speed: Maximum speed of 120 km/h (75 mph).
- Purpose: Transporting goods and personnel in rough terrain.
- Occupant Capacity: Seats 4 passengers plus cargo.
- Features: Roll cage, modular cargo bed, and tool mounts.
11. Buggy
- Description: Lightweight, open-frame vehicle with high ground clearance.
- Power Source: Rechargeable fusion batteries.
- Speed: Maximum speed of 90 km/h (56 mph).
- Purpose: Exploration and recreational off-road driving.
- Occupant Capacity: Seats 2 passengers.
- Features: Adjustable suspension, sand-resistant design, and durable tires.
Hovercraft
12. Hover Car
- Description: Sleek, levitating vehicle with glowing antigrav nodes.
- Power Source: Fusion core with integrated repulsor technology.
- Speed: Maximum speed of 150 km/h (93 mph).
- Purpose: Urban transport.
- Occupant Capacity: Seats 4–5 passengers.
- Features: Quiet operation, auto-stabilizers, and retractable landing gear.
13. Interceptor
- Description: High-speed hovercraft with an aerodynamic design.
- Power Source: Advanced fusion reactor.
- Speed: Maximum speed of 300 km/h (186 mph).
- Purpose: Law enforcement or military pursuit.
- Occupant Capacity: Seats 2 officers.
- Features: Integrated weapon mounts, reinforced hull, and advanced AI navigation.
14. Hover Bike
- Description: Small, fast hover vehicle with exposed antigrav emitters.
- Power Source: Compact fusion core.
- Speed: Maximum speed of 250 km/h (155 mph).
- Purpose: Personal transport or scouting.
- Occupant Capacity: Seats 1 passenger.
- Features: Agile handling, holographic dashboard, and modular storage.
15. Speeder
- Description: Streamlined hovercraft for high-speed personal travel.
- Power Source: Fusion core with boosted antigrav emitters.
- Speed: Maximum speed of 400 km/h (248 mph).
- Purpose: Luxury and racing.
- Occupant Capacity: Seats 2 passengers.
- Features: Advanced stabilizers, premium interiors, and customizable exteriors.
Aerial Vehicles
16. Taxi Drone
- Description: Compact, fully automated quadcopter for urban passenger transport.
- Power Source: Rechargeable plasma battery.
- Speed: Maximum speed of 100 km/h (62 mph).
- Purpose: Short-distance air travel.
- Occupant Capacity: Seats 2 passengers.
- Features: Autonomous navigation, emergency parachutes, and lightweight design.
17. Quadcopter
- Description: Small, utilitarian drone for deliveries and surveillance.
- Power Source: High-capacity battery.
- Speed: Maximum speed of 80 km/h (50 mph).
- Purpose: Cargo and reconnaissance.
- Occupant Capacity: N/A.
- Features: Extendable arms, sensors, and basic AI.
18. Light Plane
- Description: Compact fixed-wing aircraft for short-range flights.
- Power Source: Fusion-powered turbofan engines.
- Speed: Maximum speed of 400 km/h (248 mph).
- Purpose: Private air travel.
- Occupant Capacity: Seats 4–6 passengers.
- Features: Simple controls, durable construction, and a pressurized cabin.
19. Passenger Plane
- Description: Large, streamlined aircraft for mass air transit.
- Power Source: Fusion engines with auxiliary plasma boosters.
- Speed: Maximum speed of 900 km/h (559 mph).
- Purpose: Long-distance travel.
- Occupant Capacity: Seats 150–300 passengers.
- Features: Spacious cabins, food services, and advanced navigation.
20. Cargo Plane
- Description: Massive aircraft with reinforced cargo bays.
- Power Source: High-output fusion engines.
- Speed: Maximum speed of 800 km/h (497 mph).
- Purpose: Transporting goods over long distances.
- Occupant Capacity: Crew of 10.
- Features: Modular cargo areas, automated loading, and redundant systems.
Personal items
General Personal Items
- Comm Puck: Hand-sized communication device with holographic projection. Cost: T₵50.
- Data Slate: A robust tablet for work and entertainment, syncs with local networks. Cost: T₵80.
- Standard Backpack: Durable plasteel with reinforced straps and multiple compartments. Cost: T₵20.
- Binoculars: Lightweight, enhanced optics with zoom and low-light modes. Cost: T₵25.
- Camp Set: Compact kit with foldable cookware, utensils, and a heat pad. Cost: T₵35.
- Utility Knife: Multifunctional blade and toolset with self-sharpening edges. Cost: T₵15.
- Portable Charger: Hand-cranked or solar-powered energy pack for small devices. Cost: T₵30.
- Filter Mask: Compact breathing apparatus for polluted or low-oxygen environments. Cost: T₵40.
- Water Purifier Flask: Self-cleaning bottle with built-in filtration system. Cost: T₵25.
- Personal Locator Beacon (PLB): Emits a distress signal to local authorities. Cost: T₵60.
- and Warmer: Compact device providing steady warmth for up to 8 hours. Cost: T₵15.
- Digital Notepad: Lightweight writing surface for quick notes and sketches. Cost: T₵25.
- Plasteel Water Jug: Shatterproof, lightweight, and insulated. Cost: T₵20.
- Key Beacon: A small device to track and locate lost items. Cost: T₵10.
- Multi-Band Radio: Compact, rugged radio for public and private frequencies. Cost: T₵40.
- Weather Gauge: Handheld tool for predicting short-term weather changes. Cost: T₵25.
- Micro Umbrella: Auto-opening, compact umbrella resistant to strong winds. Cost: T₵15.
- Holo-Stylus: Allows precise interaction with digital and holographic surfaces. Cost: T₵30.
- Mini Projector: Pocket-sized device for projecting images or videos. Cost: T₵45.
- Compact Toolbox: Foldable, includes basic tools for general repairs. Cost: T₵35.
Tools and Gadgets
- Repair Toolset: Compact case with essential tools for electronics and machinery. Cost: T₵50.
- Flashlight Baton: High-intensity beam with multiple settings, doubles as a melee weapon. Cost: T₵20.
- Thermal Blanket: Lightweight, heat-retaining sheet for emergency warmth. Cost: T₵10.
- Lock Cracker: Compact device for opening simple mechanical locks. Cost: T₵70.
- Welding Torch: Handheld plasma torch for cutting and fusing metal. Cost: T₵80.
- Handheld Scanner: Detects environmental data, structural integrity, and bio-signs. Cost: T₵100.
- Holo-Recorder: Records and projects audio-visual data in 3D holograms. Cost: T₵75.
- Electronic Toolkit: Specialized for circuit boards and data repair. Cost: T₵60.
- Omni-Multitool: Plasteel body with detachable heads for over 20 functions. Cost: T₵45.
- Adhesive Patches: Instant-fix patches for sealing cracks or minor tears. Cost: T₵10 for 5 patches.
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- Nano-Welder: Ultra-precise tool for small-scale metalwork. Cost: T₵100.
- Portable Beacon Relay: Increases signal range for communications. Cost: T₵90.
- Magnetic Clamps: For securing objects to metallic surfaces. Cost: T₵30.
- Holo-Mirror: Compact mirror with embedded AR features. Cost: T₵25.
- Portable Fan: Small, silent fan with built-in ionizer. Cost: T₵20.
- Energy Cell Charger: Charges small devices or tools in minutes. Cost: T₵50.
- Portable Scanner Wand: For detecting hidden objects or compartments. Cost: T₵85.
- Glue Gun: Industrial-strength adhesive applicator. Cost: T₵35.
- Signal Blocker: Creates a small, private communication-free zone. Cost: T₵70.
- Power Converter: Adapts energy outputs for various devices. Cost: T₵40.
Clothing and Accessories
- Field Jacket: Weather-resistant coat with multiple hidden pockets. Cost: T₵40.
- Smart Glasses: Augmented reality overlays with live data feeds. Cost: T₵120.
- Reinforced Gloves: Padded plasteel gloves for physical labor or combat. Cost: T₵30.
- Thermal Undersuit: Regulates body temperature in extreme climates. Cost: T₵70.
- Plasteel Boots: Durable boots with reinforced toes and anti-slip soles. Cost: T₵50.
- Wrist Chronometer: Multifunction watch with time, altitude, and health trackers. Cost: T₵45.
- Personal Shield: Wearable holographic shield projector for brief protection. Cost: T₵250.
- Utility Belt: Fitted with compartments for tools, gadgets, and ammunition. Cost: T₵30.
- Cloak Poncho: Weatherproof, lightweight poncho with camouflaging properties. Cost: T₵55.
- Respirator Scarf: Stylish scarf integrated with basic air filtration tech. Cost: T₵35.
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- Survival Cloak: Weather-resistant, camouflaging, and thermal-lined. Cost: T₵65.
- Tactical Goggles: Night vision and thermal imaging modes. Cost: T₵150.
- Sturdy Belt: Reinforced for carrying small tools and accessories. Cost: T₵15.
- Armored Vest: Lightweight ballistic and stab protection. Cost: T₵200.
- Weather Boots: Fully waterproof, self-drying. Cost: T₵55.
- LED Headlamp: Bright, adjustable head-mounted light. Cost: T₵20.
- Motion Tracker Bracelet: Detects movement within a 50-meter radius. Cost: T₵100.
- Climate Control Vest: Actively cools or heats the wearer’s core. Cost: T₵125.
- Sun Shield Hat: Wide-brimmed hat with embedded UV-blocking tech. Cost: T₵30.
- Pulse Ring: Decorative ring with integrated biometric monitors. Cost: T₵45.
Health and Survival Gear
- Medikit: Compact kit with auto-injectors, wound sealant, and painkillers. Cost: T₵100.
- Nutrient Bars: Pack of 10 high-calorie energy bars. Cost: T₵20.
- First Aid Pouch: Emergency supplies for minor injuries. Cost: T₵25.
- Portable Shelter: Compact dome tent for two, unfolds automatically. Cost: T₵85.
- Stims: Single-use injectors for increased endurance and focus. Cost: T₵50 per dose.
- Glow Sticks: Chemically-powered light sources, 6-hour duration. Cost: T₵10 for a pack of 5.
- Climbing Kit: Includes grappling hook, rope, and harness. Cost: T₵70.
- Survival Watch: Tracks hydration, calories burned, and environmental threats. Cost: T₵90.
- Solar Blanket: Converts sunlight into low-level energy for charging devices. Cost: T₵40.
- Beacon Flare: Bright signal flare visible from several kilometers. Cost: T₵15 each.
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- Bug Repellent Patch: Adhesive patch that repels insects for 12 hours. Cost: T₵10 for 3 patches.
- Plasma Lighter: Flameless lighter, functional in extreme conditions. Cost: T₵15.
- Emergency Rations: Freeze-dried meals, 3-day supply. Cost: T₵40.
- Radiation Dosimeter: Monitors exposure to harmful radiation. Cost: T₵60.
- Personal Water Filter: Compact tube for safe drinking from natural sources. Cost: T₵20.
- Emergency Beacon: Automatically deploys in critical situations, transmitting SOS. Cost: T₵75.
- Thermal Gloves: Insulated gloves for cold-weather survival. Cost: T₵25.
- Flotation Vest: Lightweight vest with auto-inflating safety features. Cost: T₵50.
- Compact Fire Starter: Generates sparks for igniting fires in all weather. Cost: T₵10.
- Rope Spool: 50 meters of durable, lightweight synthetic rope. Cost: T₵20.
Entertainment and Comfort
- Pocket Game Console: Compact device with retro and modern games. Cost: T₵50.
- E-Reader: Slim device with access to thousands of books. Cost: T₵60.
- Personal Music Orb: Wireless speaker with high-quality audio. Cost: T₵40.
- Miniature Chess Set: Magnetic pieces for play on the go. Cost: T₵15.
- Folding Chair: Lightweight, collapsible chair for comfort anywhere. Cost: T₵20.
- Holo-Photo Viewer: Projects cherished memories in 3D. Cost: T₵35.
- Sketch Tablet: Pressure-sensitive surface for drawing and design. Cost: T₵70.
- Puzzle Cube: Mechanical puzzle with infinite combinations. Cost: T₵10.
- Travel Pillow: Compact, inflatable, and ergonomic design. Cost: T₵10.
- Customizable Mug: Displays holographic images of the owner’s choice. Cost: T₵15.
- Travel Chess Set: Magnetic pieces for compact gameplay. Cost: T₵15.
- Virtual Reality Goggles: Fully immersive entertainment device. Cost: T₵250.
- Pocket Library: Microchip holding thousands of classic and modern texts. Cost: T₵30.
- Folding Table: Small, collapsible surface for meals or work. Cost: T₵25.
- Personal Brew Kit: Makes single cups of coffee or tea anywhere. Cost: T₵35.
- Comfy Slippers: Memory foam soles, suitable for indoor or outdoor use. Cost: T₵10.
- Portable Holo-Projector: For entertainment or business presentations. Cost: T₵120.
- Music Earbuds: Noise-canceling, high-fidelity audio. Cost: T₵60.
- Pocket Puzzle Set: Compact games for mental stimulation. Cost: T₵10.
- Holographic Puzzle Globe: 3D puzzle with glowing interlocking parts. Cost: T₵25.
Weapons and armour
Energy Systems and Infrastructure
- Power sources (e.g., nuclear, fusion, or bio-engineered systems)
- Infrastructure design for cities, colonies, and military bases
- Energy conduits, lighting, and life support systems
Communication and Information Technology
- How do they communicate across vast distances (e.g., quantum relays, encrypted comms)?
- User interfaces for devices, displays, and AI integration
- Surveillance systems and data collection methods
Medical Technology
- Healing methods (e.g., advanced nanotech, organ cloning, field medicine kits)
- Cybernetics, prosthetics, or genetic enhancements
- Vaccination or bio-resistance programs in hostile environments
Transportation Systems
- Mass transit within cities or habitats (maglev trains, hover systems)
- Interstellar travel (FTL drives, stasis pods, ship interiors)
- Ground troop mobility (mechs, APCs, jetpacks)
Cultural and Everyday Items
- Fashion and civilian attire for citizens across different social strata
- Entertainment tech (holograms, immersive VR)
- Religious objects or symbols tied to the Unfallen faith
Food and Agriculture
- How food is produced, preserved, and consumed (e.g., nutrient rations vs. gourmet meals)
- Specialized agricultural methods on space stations or barren planets
- Social rituals around food consumption
Environmental Technology
- Atmospheric manipulation for terraforming or colony worlds
- Waste management and recycling systems
- Environmental monitoring systems for sustainable living
Military Tech Beyond Weapons and Armor
- Drones, automated units, or AI-driven warfare systems
- Battlefield logistics, like portable generators or mobile hospitals
- Tactics-driven tech, like stealth fields or EMPs
Art and Propaganda
- Public monuments and sculptures (e.g., glorifying the Unfallen)
- Holographic broadcasts, posters, and state-sponsored music
- Education systems designed to reinforce Heimveld ideology