Temple of the Unfallen
The Origin of the Foundation: The Rediscovery of the Core
The Wreckage and the Core
The defining moment in the rise of what would become the Heimveld occurred thousands of years ago, during the era of fragmented human civilizations scattered across the galaxy. A deep-space exploration vessel stumbled upon a derelict “hulk” drifting in the void—a massive, ancient starship of unknown origin, scarred by time and war.
Buried within its labyrinthine wreckage, the crew discovered a technological treasure: an almost intact AI core. This core, while not a true AGI like Heimgest, was an incredibly sophisticated construct capable of managing the vast complexities of advanced starships, megacities, or even colossal war machines.
The ship’s captain, recognizing the core’s potential, transported it back to their homeworld under the utmost secrecy, setting into motion the events that would shape the future of the Heimveld.
The Engineers Guild and the First Replica Cores
The Engineers Guild, a modest organization at the time, was tasked with analyzing and reverse-engineering the AI core. They quickly realized the core’s principles were far beyond their current understanding of technology. Nevertheless, through years of painstaking study and experimentation, they unlocked enough of its secrets to begin replicating its architecture.
The first replica cores were enormous and primitive by modern standards, but they represented a quantum leap in capability:
- Starships: Early replica cores were installed in the first Heimveld-designed starships, transforming them into the most advanced vessels of their time. These ships were faster, more efficient, and capable of complex maneuvers that their adversaries could not counter.
- God Engines: The cores became the beating hearts of the first generation of God Engines, granting them unparalleled autonomy and strategic intelligence on the battlefield.
- Industrial Revolution: The cores enabled the automation of entire industries, allowing the Heimveld to outproduce and outmaneuver neighboring civilizations.
The Rise of the Heimveld
Armed with these technological advantages, the burgeoning Heimveld began its ascent to power through a combination of conquest, trade, and diplomacy. Neighboring civilizations, unable to compete with the Heimveld’s advanced technology, either fell in battle or were absorbed through treaties and alliances.
The engineers, now a powerful and insular guild, kept the true source of this technological leap hidden. To maintain control, they spread the belief that the new technologies were merely advancements of existing knowledge rather than derived from a single, alien artifact.
Modern Secrecy and Superstition
Over the millennia, the true origin of the replica cores and the original AI has been buried under layers of secrecy and myth:
- The Engineers Guild’s Role: The Guild became the gatekeepers of technology, ensuring that only their members understood the principles behind the replica cores. Even within the Guild, only the highest ranks know the full truth of the discovery.
- Cultural Practices: To the average citizen, machines are simply “built to last” and require specialized knowledge to maintain. The idea of “machine spirits” or “ghosts” arises naturally from the quirks of AI-integrated systems, though few realize these spirits are remnants of sophisticated AI.
- Superstition and Control: The Guild encourages mild superstition around technology, as it helps maintain their control. Ritualized maintenance practices, standardized diagnostic codes, and “activation rites” are all methods to preserve the illusion of mystery.
The Legacy of the Core
The original AI core remains preserved in the deepest vaults of the Engineers Guild, revered as a holy relic but never openly acknowledged. This “Primordial Core” is still studied by the Guild’s most elite members, who believe it holds the potential for even greater advancements. However, the Guild is careful not to replicate the core directly, fearing the rise of AGI-level intelligence and the existential threat it could pose.
Implications for the Present
- Technological Supremacy: The Heimveld’s technology, from God Engines to everyday tools, still operates on principles derived from the replica cores. This continuity explains their preference for durable, mechanical interfaces and the hidden AI integration behind every system.
- Political and Religious Tension: If the truth of the Primordial Core were ever revealed, it could undermine the Temple of the Unfallen and destabilize the Heimveld’s foundational myths.
- AI Paradox: While the Heimveld officially denounces AI, its reliance on it is absolute. The Engineers Guild walks a dangerous line, balancing the maintenance of their technological empire with the suppression of the truth.
Design Philosophy: Built to Last
The Heimveld places immense value on the longevity and reliability of its equipment. This philosophy influences every aspect of their technology:
- Materials: Plastic-metal composites and dense alloys dominate construction. These materials are light enough for practicality but thick and durable to survive battlefield conditions and harsh environments.
- Interfaces: Every interface prioritizes robustness over convenience.
- Switches and Buttons: Mechanical, with a satisfying tactile response. Failures are rare, and replacements are straightforward.
- Displays: Encased in armor glass, designed for readability in extreme conditions. They feature simple monochrome or low-color holographic projections.
- Feedback Systems: Audible clicks, vibrations, and physical indicators provide clarity without overreliance on visual or digital cues.
- Maintenance: Devices are intentionally simple in external appearance, with complex inner workings accessible only to trained engineers. This duality reflects their focus on operational longevity while maintaining centralized control over advanced technology.
Cultural Relationship with Technology
For the average citizen or soldier of the Heimveld, technology is both familiar and mysterious:
- Everyday Use: Most people accept that machines sometimes behave unpredictably. A gun might “refuse” to fire without reason, or a transport vehicle might “choose” to stall. These quirks are seen as personality traits of the devices.
- Superstitions:
- Talking to Machines: Engineers “speak” to machines to diagnose issues, using ritualized phrases or codes to interact with their unseen AI cores.
- Spirits of the Machine: People believe that machines house “ghosts” or “spirits.” This is not religious but more akin to folklore. These spirits are considered fickle but helpful when treated well.
- Token Offerings: Soldiers might tap their rifles twice before a battle or attach small charms to their equipment as a sign of respect.
- Pragmatic Acceptance: Despite their quirks, machines are seen as indispensable. People trust them as long as the engineers keep the “spirits” happy.
The Engineers Guild: Keepers of the Machine Mysteries
The Engineers Guild occupies a sacred yet practical role within the Heimveld:
- Knowledge Hierarchy: Only the highest-ranking engineers know the full truth—that every piece of technology, from a pistol’s ammo counter to a God Engine’s mind, is powered by AI. Lower-ranking techs are taught only what they need to perform their duties, perpetuating the mythos of machine spirits.
- Guild Ranks:
- Maintainers: Handle basic repairs and diagnostics, following strict procedures and scripts.
- Mediators: More experienced engineers who can “negotiate” with more complex machines.
- Artificers: High-ranking members who design and integrate AI into new technologies, ensuring no one outside the guild understands their methods.
- The Archivists: The Guild’s secret keepers, preserving knowledge of pre-Purification AI and managing the delicate balance of reliance and suppression.
- Language of Machines: Engineers use a coded language to communicate with machines, which might sound like ritualistic chanting or mumbling to outsiders.
Construction Style of Technology in the Heimveld
Personal Technology
- Comms Puck: A hand-sized, durable device with a single button. Projects a monochrome holo-display and functions as a communicator, data pad, and map. Its casing is practically indestructible, and it can work for decades without significant degradation.
- Weapons:
- Rifles and pistols are heavy, built with steel and polymer casings. They feature manual safety toggles, ammo counters displayed behind thick glass, and self-calibrating mechanisms. Soldiers swear their weapons have “preferences,” such as certain ammo types or cleaning techniques.
- Armor: Exo-armor suits use an AI-controlled power system hidden behind mechanical controls. To the user, the suit’s flexibility and speed are miraculous but temperamental, often requiring specific “activation rituals” before battle.
Industrial and Military Technology
- Starships: Gigantic and durable, designed with redundancy in mind. Manual overrides and analog backups are standard. Crews often carry tokens or leave offerings in engine rooms to avoid “mishaps.”
- God Engines: The ultimate expression of this philosophy. Their sentient minds are carefully concealed behind layers of mechanical interfaces and reinforced barriers. Each has its quirks and “personalities,” treated as living legends by the people they protect.
Ground Vehicles
1. Ground Car
- Description: Sturdy, rectangular vehicle made from matte plasteel, featuring minimal decoration except for subtle engravings. Designed for durability and ease of repair.
- Power Source: Compact fusion core with a 30-year lifespan.
- Speed: Maximum speed of 140 km/h (87 mph).
- Purpose: Everyday personal and family transport.
- Occupant Capacity: Seats 4–5 adults.
- Features: Basic auto-navigation, manual override, climate control, and long-lasting synthetic upholstery.
2. Bike
- Description: Streamlined motorbike with an exposed industrial frame and functional plasteel panels.
- Power Source: Mini fusion core with a 20-year lifespan.
- Speed: Maximum speed of 200 km/h (124 mph).
- Purpose: Fast personal transport.
- Occupant Capacity: Seats 1 person with an optional second seat.
- Features: Agile handling, modular attachments for cargo or tools, and a customizable interface.
3. Taxi
- Description: Compact, boxy cars painted in standardized yellow with glowing license markers. Interiors are durable but utilitarian.
- Power Source: Mid-range fusion cores.
- Speed: Maximum speed of 130 km/h (81 mph).
- Purpose: Urban passenger transport.
- Occupant Capacity: Seats 4 passengers plus a driver.
- Features: Basic AI-assisted navigation, automatic fare counters, and reinforced seats for heavy use.
4. Bus
- Description: Large, rectangular ground vehicle with wide doors and spacious interiors. Designed for durability and efficiency.
- Power Source: High-capacity fusion cores.
- Speed: Maximum speed of 80 km/h (50 mph).
- Purpose: Public mass transit.
- Occupant Capacity: Seats 40 passengers, with standing room for 20 more.
- Features: Automated schedules, accessible ramps, and anti-wear flooring.
5. Passenger Train
- Description: Sleek, plasteel-bodied train with modular cars. Built for high efficiency and reliability.
- Power Source: Rail-integrated plasma conduits.
- Speed: Maximum speed of 300 km/h (186 mph).
- Purpose: Intercity and long-distance passenger travel.
- Occupant Capacity: Varies by configuration, usually 200–400 passengers.
- Features: Spacious seating, dining cars, and climate-controlled interiors.
Watercraft
6. Tugboat
- Description: Sturdy, compact vessel with reinforced hulls and powerful engines for towing.
- Power Source: Fusion reactor with energy-efficient engines.
- Speed: Maximum speed of 40 km/h (25 mph).
- Purpose: Industrial towing and harbor work.
- Occupant Capacity: Crew of 6–8.
- Features: Strong towing lines, floodlights, and ruggedized controls.
7. Ferry
- Description: Large, flat-deck vessel with rows of seats and vehicle storage.
- Power Source: Fusion-powered engines.
- Speed: Maximum speed of 50 km/h (31 mph).
- Purpose: Transporting people and vehicles across waterways.
- Occupant Capacity: 200 passengers and 50 vehicles.
- Features: Weatherproof cabins, loading ramps, and basic navigation AI.
8. Dinghy
- Description: Small, lightweight boat made from composite materials.
- Power Source: Rechargeable battery or hand paddles.
- Speed: Maximum speed of 20 km/h (12 mph).
- Purpose: Short-distance personal water travel.
- Occupant Capacity: 1–3 people.
- Features: Collapsible design, emergency beacon, and watertight compartments.
9. Speedboat
- Description: Sleek, high-speed craft with a pointed hull and enclosed cabin.
- Power Source: Mini plasma reactor.
- Speed: Maximum speed of 150 km/h (93 mph).
- Purpose: Recreational use and fast transport.
- Occupant Capacity: Seats 6 passengers.
- Features: Navigation HUD, advanced stabilizers, and luxury seating.
Ground Utility Vehicles
10. Off-Road Truck
- Description: Rugged, heavy-duty vehicle with oversized tires and reinforced suspension.
- Power Source: Mid-range fusion core.
- Speed: Maximum speed of 120 km/h (75 mph).
- Purpose: Transporting goods and personnel in rough terrain.
- Occupant Capacity: Seats 4 passengers plus cargo.
- Features: Roll cage, modular cargo bed, and tool mounts.
11. Buggy
- Description: Lightweight, open-frame vehicle with high ground clearance.
- Power Source: Rechargeable fusion batteries.
- Speed: Maximum speed of 90 km/h (56 mph).
- Purpose: Exploration and recreational off-road driving.
- Occupant Capacity: Seats 2 passengers.
- Features: Adjustable suspension, sand-resistant design, and durable tires.
Hovercraft
12. Hover Car
- Description: Sleek, levitating vehicle with glowing antigrav nodes.
- Power Source: Fusion core with integrated repulsor technology.
- Speed: Maximum speed of 150 km/h (93 mph).
- Purpose: Urban transport.
- Occupant Capacity: Seats 4–5 passengers.
- Features: Quiet operation, auto-stabilizers, and retractable landing gear.
13. Interceptor
- Description: High-speed hovercraft with an aerodynamic design.
- Power Source: Advanced fusion reactor.
- Speed: Maximum speed of 300 km/h (186 mph).
- Purpose: Law enforcement or military pursuit.
- Occupant Capacity: Seats 2 officers.
- Features: Integrated weapon mounts, reinforced hull, and advanced AI navigation.
14. Hover Bike
- Description: Small, fast hover vehicle with exposed antigrav emitters.
- Power Source: Compact fusion core.
- Speed: Maximum speed of 250 km/h (155 mph).
- Purpose: Personal transport or scouting.
- Occupant Capacity: Seats 1 passenger.
- Features: Agile handling, holographic dashboard, and modular storage.
15. Speeder
- Description: Streamlined hovercraft for high-speed personal travel.
- Power Source: Fusion core with boosted antigrav emitters.
- Speed: Maximum speed of 400 km/h (248 mph).
- Purpose: Luxury and racing.
- Occupant Capacity: Seats 2 passengers.
- Features: Advanced stabilizers, premium interiors, and customizable exteriors.
Aerial Vehicles
16. Taxi Drone
- Description: Compact, fully automated quadcopter for urban passenger transport.
- Power Source: Rechargeable plasma battery.
- Speed: Maximum speed of 100 km/h (62 mph).
- Purpose: Short-distance air travel.
- Occupant Capacity: Seats 2 passengers.
- Features: Autonomous navigation, emergency parachutes, and lightweight design.
17. Quadcopter
- Description: Small, utilitarian drone for deliveries and surveillance.
- Power Source: High-capacity battery.
- Speed: Maximum speed of 80 km/h (50 mph).
- Purpose: Cargo and reconnaissance.
- Occupant Capacity: N/A.
- Features: Extendable arms, sensors, and basic AI.
18. Light Plane
- Description: Compact fixed-wing aircraft for short-range flights.
- Power Source: Fusion-powered turbofan engines.
- Speed: Maximum speed of 400 km/h (248 mph).
- Purpose: Private air travel.
- Occupant Capacity: Seats 4–6 passengers.
- Features: Simple controls, durable construction, and a pressurized cabin.
19. Passenger Plane
- Description: Large, streamlined aircraft for mass air transit.
- Power Source: Fusion engines with auxiliary plasma boosters.
- Speed: Maximum speed of 900 km/h (559 mph).
- Purpose: Long-distance travel.
- Occupant Capacity: Seats 150–300 passengers.
- Features: Spacious cabins, food services, and advanced navigation.
20. Cargo Plane
- Description: Massive aircraft with reinforced cargo bays.
- Power Source: High-output fusion engines.
- Speed: Maximum speed of 800 km/h (497 mph).
- Purpose: Transporting goods over long distances.
- Occupant Capacity: Crew of 10.
- Features: Modular cargo areas, automated loading, and redundant systems.
Personal items
General Personal Items
- Comm Puck: Hand-sized communication device with holographic projection. Cost: T₵50.
- Data Slate: A robust tablet for work and entertainment, syncs with local networks. Cost: T₵80.
- Standard Backpack: Durable plasteel with reinforced straps and multiple compartments. Cost: T₵20.
- Binoculars: Lightweight, enhanced optics with zoom and low-light modes. Cost: T₵25.
- Camp Set: Compact kit with foldable cookware, utensils, and a heat pad. Cost: T₵35.
- Utility Knife: Multifunctional blade and toolset with self-sharpening edges. Cost: T₵15.
- Portable Charger: Hand-cranked or solar-powered energy pack for small devices. Cost: T₵30.
- Filter Mask: Compact breathing apparatus for polluted or low-oxygen environments. Cost: T₵40.
- Water Purifier Flask: Self-cleaning bottle with built-in filtration system. Cost: T₵25.
- Personal Locator Beacon (PLB): Emits a distress signal to local authorities. Cost: T₵60.
- and Warmer: Compact device providing steady warmth for up to 8 hours. Cost: T₵15.
- Digital Notepad: Lightweight writing surface for quick notes and sketches. Cost: T₵25.
- Plasteel Water Jug: Shatterproof, lightweight, and insulated. Cost: T₵20.
- Key Beacon: A small device to track and locate lost items. Cost: T₵10.
- Multi-Band Radio: Compact, rugged radio for public and private frequencies. Cost: T₵40.
- Weather Gauge: Handheld tool for predicting short-term weather changes. Cost: T₵25.
- Micro Umbrella: Auto-opening, compact umbrella resistant to strong winds. Cost: T₵15.
- Holo-Stylus: Allows precise interaction with digital and holographic surfaces. Cost: T₵30.
- Mini Projector: Pocket-sized device for projecting images or videos. Cost: T₵45.
- Compact Toolbox: Foldable, includes basic tools for general repairs. Cost: T₵35.
Tools and Gadgets
- Repair Toolset: Compact case with essential tools for electronics and machinery. Cost: T₵50.
- Flashlight Baton: High-intensity beam with multiple settings, doubles as a melee weapon. Cost: T₵20.
- Thermal Blanket: Lightweight, heat-retaining sheet for emergency warmth. Cost: T₵10.
- Lock Cracker: Compact device for opening simple mechanical locks. Cost: T₵70.
- Welding Torch: Handheld plasma torch for cutting and fusing metal. Cost: T₵80.
- Handheld Scanner: Detects environmental data, structural integrity, and bio-signs. Cost: T₵100.
- Holo-Recorder: Records and projects audio-visual data in 3D holograms. Cost: T₵75.
- Electronic Toolkit: Specialized for circuit boards and data repair. Cost: T₵60.
- Omni-Multitool: Plasteel body with detachable heads for over 20 functions. Cost: T₵45.
- Adhesive Patches: Instant-fix patches for sealing cracks or minor tears. Cost: T₵10 for 5 patches.
-
- Nano-Welder: Ultra-precise tool for small-scale metalwork. Cost: T₵100.
- Portable Beacon Relay: Increases signal range for communications. Cost: T₵90.
- Magnetic Clamps: For securing objects to metallic surfaces. Cost: T₵30.
- Holo-Mirror: Compact mirror with embedded AR features. Cost: T₵25.
- Portable Fan: Small, silent fan with built-in ionizer. Cost: T₵20.
- Energy Cell Charger: Charges small devices or tools in minutes. Cost: T₵50.
- Portable Scanner Wand: For detecting hidden objects or compartments. Cost: T₵85.
- Glue Gun: Industrial-strength adhesive applicator. Cost: T₵35.
- Signal Blocker: Creates a small, private communication-free zone. Cost: T₵70.
- Power Converter: Adapts energy outputs for various devices. Cost: T₵40.
Clothing and Accessories
- Field Jacket: Weather-resistant coat with multiple hidden pockets. Cost: T₵40.
- Smart Glasses: Augmented reality overlays with live data feeds. Cost: T₵120.
- Reinforced Gloves: Padded plasteel gloves for physical labor or combat. Cost: T₵30.
- Thermal Undersuit: Regulates body temperature in extreme climates. Cost: T₵70.
- Plasteel Boots: Durable boots with reinforced toes and anti-slip soles. Cost: T₵50.
- Wrist Chronometer: Multifunction watch with time, altitude, and health trackers. Cost: T₵45.
- Personal Shield: Wearable holographic shield projector for brief protection. Cost: T₵250.
- Utility Belt: Fitted with compartments for tools, gadgets, and ammunition. Cost: T₵30.
- Cloak Poncho: Weatherproof, lightweight poncho with camouflaging properties. Cost: T₵55.
- Respirator Scarf: Stylish scarf integrated with basic air filtration tech. Cost: T₵35.
-
- Survival Cloak: Weather-resistant, camouflaging, and thermal-lined. Cost: T₵65.
- Tactical Goggles: Night vision and thermal imaging modes. Cost: T₵150.
- Sturdy Belt: Reinforced for carrying small tools and accessories. Cost: T₵15.
- Armored Vest: Lightweight ballistic and stab protection. Cost: T₵200.
- Weather Boots: Fully waterproof, self-drying. Cost: T₵55.
- LED Headlamp: Bright, adjustable head-mounted light. Cost: T₵20.
- Motion Tracker Bracelet: Detects movement within a 50-meter radius. Cost: T₵100.
- Climate Control Vest: Actively cools or heats the wearer’s core. Cost: T₵125.
- Sun Shield Hat: Wide-brimmed hat with embedded UV-blocking tech. Cost: T₵30.
- Pulse Ring: Decorative ring with integrated biometric monitors. Cost: T₵45.
Health and Survival Gear
- Medikit: Compact kit with auto-injectors, wound sealant, and painkillers. Cost: T₵100.
- Nutrient Bars: Pack of 10 high-calorie energy bars. Cost: T₵20.
- First Aid Pouch: Emergency supplies for minor injuries. Cost: T₵25.
- Portable Shelter: Compact dome tent for two, unfolds automatically. Cost: T₵85.
- Stims: Single-use injectors for increased endurance and focus. Cost: T₵50 per dose.
- Glow Sticks: Chemically-powered light sources, 6-hour duration. Cost: T₵10 for a pack of 5.
- Climbing Kit: Includes grappling hook, rope, and harness. Cost: T₵70.
- Survival Watch: Tracks hydration, calories burned, and environmental threats. Cost: T₵90.
- Solar Blanket: Converts sunlight into low-level energy for charging devices. Cost: T₵40.
- Beacon Flare: Bright signal flare visible from several kilometers. Cost: T₵15 each.
-
- Bug Repellent Patch: Adhesive patch that repels insects for 12 hours. Cost: T₵10 for 3 patches.
- Plasma Lighter: Flameless lighter, functional in extreme conditions. Cost: T₵15.
- Emergency Rations: Freeze-dried meals, 3-day supply. Cost: T₵40.
- Radiation Dosimeter: Monitors exposure to harmful radiation. Cost: T₵60.
- Personal Water Filter: Compact tube for safe drinking from natural sources. Cost: T₵20.
- Emergency Beacon: Automatically deploys in critical situations, transmitting SOS. Cost: T₵75.
- Thermal Gloves: Insulated gloves for cold-weather survival. Cost: T₵25.
- Flotation Vest: Lightweight vest with auto-inflating safety features. Cost: T₵50.
- Compact Fire Starter: Generates sparks for igniting fires in all weather. Cost: T₵10.
- Rope Spool: 50 meters of durable, lightweight synthetic rope. Cost: T₵20.
Entertainment and Comfort
- Pocket Game Console: Compact device with retro and modern games. Cost: T₵50.
- E-Reader: Slim device with access to thousands of books. Cost: T₵60.
- Personal Music Orb: Wireless speaker with high-quality audio. Cost: T₵40.
- Miniature Chess Set: Magnetic pieces for play on the go. Cost: T₵15.
- Folding Chair: Lightweight, collapsible chair for comfort anywhere. Cost: T₵20.
- Holo-Photo Viewer: Projects cherished memories in 3D. Cost: T₵35.
- Sketch Tablet: Pressure-sensitive surface for drawing and design. Cost: T₵70.
- Puzzle Cube: Mechanical puzzle with infinite combinations. Cost: T₵10.
- Travel Pillow: Compact, inflatable, and ergonomic design. Cost: T₵10.
- Customizable Mug: Displays holographic images of the owner’s choice. Cost: T₵15.
- Travel Chess Set: Magnetic pieces for compact gameplay. Cost: T₵15.
- Virtual Reality Goggles: Fully immersive entertainment device. Cost: T₵250.
- Pocket Library: Microchip holding thousands of classic and modern texts. Cost: T₵30.
- Folding Table: Small, collapsible surface for meals or work. Cost: T₵25.
- Personal Brew Kit: Makes single cups of coffee or tea anywhere. Cost: T₵35.
- Comfy Slippers: Memory foam soles, suitable for indoor or outdoor use. Cost: T₵10.
- Portable Holo-Projector: For entertainment or business presentations. Cost: T₵120.
- Music Earbuds: Noise-canceling, high-fidelity audio. Cost: T₵60.
- Pocket Puzzle Set: Compact games for mental stimulation. Cost: T₵10.
- Holographic Puzzle Globe: 3D puzzle with glowing interlocking parts. Cost: T₵25.
Energy Systems and Infrastructure
- Power sources (e.g., nuclear, fusion, or bio-engineered systems)
- Infrastructure design for cities, colonies, and military bases
- Energy conduits, lighting, and life support systems
Communication and Information Technology
- How do they communicate across vast distances (e.g., quantum relays, encrypted comms)?
- User interfaces for devices, displays, and AI integration
- Surveillance systems and data collection methods
Medical Technology
- Healing methods (e.g., advanced nanotech, organ cloning, field medicine kits)
- Cybernetics, prosthetics, or genetic enhancements
- Vaccination or bio-resistance programs in hostile environments
Transportation Systems
- Mass transit within cities or habitats (maglev trains, hover systems)
- Interstellar travel (FTL drives, stasis pods, ship interiors)
- Ground troop mobility (mechs, APCs, jetpacks)
Cultural and Everyday Items
- Fashion and civilian attire for citizens across different social strata
- Entertainment tech (holograms, immersive VR)
- Religious objects or symbols tied to the Unfallen faith
Food and Agriculture
- How food is produced, preserved, and consumed (e.g., nutrient rations vs. gourmet meals)
- Specialized agricultural methods on space stations or barren planets
- Social rituals around food consumption
Environmental Technology
- Atmospheric manipulation for terraforming or colony worlds
- Waste management and recycling systems
- Environmental monitoring systems for sustainable living
Military Tech Beyond Weapons and Armor
- Drones, automated units, or AI-driven warfare systems
- Battlefield logistics, like portable generators or mobile hospitals
- Tactics-driven tech, like stealth fields or EMPs